﻿using System;
using ET;
using Marx;

namespace Demo
{
    [ActorMessageHandler]
    public class SSGetClientLocationHandler : AMActorLocationRpcHandler<PlayerService, SSGetClientLocationRequest, SSGetClientLocationResponse>
    {
        protected override async ETTask Run(PlayerService actor, SSGetClientLocationRequest request, SSGetClientLocationResponse response, Action reply)
        {
            actor.GetAccountLocation(request, response);
            reply();
            await ETTask.CompletedTask;
        }
    }
}

